December 4, 2019 | 12:00
Our third and final DX12 game runs on Ubisoft's Snowdrop engine. We test using the highest available preset, Ultra, and we make use of the game's built-in benchmark. Again, though, we do not use the in-game metrics, instead relying on a 30-second OCAT capture from the start of the benchmark.
October 14 2021 | 15:04
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